Many people went with the oasis theme, so try to think of another spin on desert. There are usually many different approaches to each themed room and you’ll have more success if your theme is more unique and interesting. I went with an oasis themed desert and others went with Egyptian themed deserts. For example, if it’s a desert themed room, think about all the different desert landscapes and themes in real life. I usually begin every room by laying out all the items I have that fit the general theme of the room, then I narrow down on what kind of story I want to tell with my room. If you’re not creative but you submit rooms that fit the theme, your ranking is truly up to chance. This is probably the hardest skill to master in this game but it’s incredibly important. You will never rank if you submit a room that isn’t designed to fit the theme. For example, if it’s a mini city event, I sometimes see rooms with the typical desk, posters, and camera items with a corner of the room dedicated to mini city items. A lot of early-level players submit rooms that just look like plain, real life rooms. Make sure you submit a room that actually fits the theme Here are some ways to increase your skill percentage:ġ. I disagree with that, I think if you improve your skill you can rank most of the time. It is commonly acknowledged on this sub that ranking is 90% chance and 10% skill with the implication that no matter how skilled you are, your room's ranking is mostly up to chance. As someone who ranks pretty consistently, I figured I could share some tips on what it takes to get your room to rank in the leaderboards. I wanted to make this post because I see a lot of people who don’t understand ranking or why their rooms didn't rank.
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